function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } var STOP = Symbol("STOP"); function makeTransition(regex, nextState) { var _ref = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}, _ref$n = _ref.n, n = _ref$n === void 0 ? 1 : _ref$n, allowedSeparator = _ref.allowedSeparator; return function (instance) { if (allowedSeparator) { if (instance.input[instance.ptr] === allowedSeparator) { if (regex.test(instance.input.substring(instance.ptr - 1, instance.ptr))) { // Consume the separator and stay in current state return [instance.currentState, 1]; } else { return [instance.terminatingState, 0]; } } } if (regex.test(instance.input.substring(instance.ptr, instance.ptr + n))) { return [nextState, n]; } return false; }; } function combineTransitions(transitions) { return function () { var match = false; var currentTransitions = transitions[this.currentState] || []; for (var i = 0; i < currentTransitions.length; ++i) { match = currentTransitions[i](this); if (match !== false) { break; } } return match || [this.terminatingState, 0]; }; } var FSM = /*#__PURE__*/function () { function FSM(transitions, initialState) { var terminatingState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : STOP; _classCallCheck(this, FSM); this.initialState = initialState; this.terminatingState = terminatingState; if (terminatingState === STOP || !transitions[terminatingState]) { transitions[terminatingState] = []; } this.transitionFunction = combineTransitions.call(this, transitions); } _createClass(FSM, [{ key: "run", value: function run(input) { this.input = input; this.ptr = 0; this.currentState = this.initialState; var value = ""; var eatLength, nextState; while (this.currentState !== this.terminatingState && this.ptr < this.input.length) { var _this$transitionFunct = this.transitionFunction(); var _this$transitionFunct2 = _slicedToArray(_this$transitionFunct, 2); nextState = _this$transitionFunct2[0]; eatLength = _this$transitionFunct2[1]; value += this.input.substring(this.ptr, this.ptr += eatLength); this.currentState = nextState; } return value; } }]); return FSM; }(); export { makeTransition, FSM };